Braintrust
Views: 198 | Apply Before: 2 weeks, 3 days from now
Job Category | : | IT & Telecommunication |
Job Level | : | Entry Level |
No. of Vacancy/s | : | [ 1 ] |
Employment Type | : | Full Time |
Job Location | : | Remote |
Apply Before(Deadline) | : | Jul. 17, 2024 23:00 (2 weeks, 3 days from now) |
Education Level | : | Other |
Experience Required | : | More than 2 years |
About the job
Job Description
Imagine creating real-time strategy games you can play in a detailed digital twin of the real world. At Battle Road, that’s what we’re all about! We’re looking for an engineering expert to help us solve low-level rendering challenges that bring geospatial data (like Google Earth) to life in innovative ways. Our AtomEngine platform is a new generation of game engine purpose built for simulating millions of entities in persistent, comprehensive, planet-scale sandboxes. Come join our small, expert team of technologists, game developers, and innovators as we shape the future!
What You'll Do
Your focus will be on rendering optimizations in the Godot Engine. You’ll work with the Godot C++ engine-level code to run multi-threaded task processing, asset streaming/loading, serialization, deserialization, and rendering operations for a variety of data formats including gltf and vector tiles. Additionally, you’ll prepare data to be readily available for gameplay-related use cases. Many of these innovations will be shared back to the open-source community to advance the state of the art.
In addition to expertise in real-time rendering, the ideal candidate will have experience working with geospatial data used in digital mapping applications. Prior experience with or a demonstrated interest in the Godot Engine is a big plus!
What You'll Bring
Bonus Qualifications
Additional Information